Game Rules 101 (NETBALL)
Posted in rulesNETBALL
Players
1. Total players for 1 team are 12 (7 main players, 5 subs).
2. Shoes or boots may be worn. They shall be of lightweight material. Spiked
soles
are not allowed.
3. No sharp adornment or item of jewellery.
4. Fingernails shall be kept short.
Duration of the game
1. The game shall consist of 2 half of 7 minutes each, with an interval of 2
minutes in between the first and second half. Teams shall change sides
after half time.
2. Playing time lost for an accident or any other cause must be noted and
added to that half of the game. When a Penalty Pass or Shot is awarded
and not taken before the whistle is blown to end a half, the player shall be
allowed to take the penalty.
The Team
1. The game is designed for single sex (female) competition.
2. There shall be seven playing positions which shall be:
Goal Shooter (GS) Wing Defence (WD)
Goal Attack (GA) Goal Defence (GD)
Wing Attack (WA) Goal Keeper (GK)
Centre (C)
3. There shall be no limit to the number of substitutions which can be made in a
game.
Late arrivals
1. No player arriving after the game has started is allowed to replace a
player who has filled the position of the late arrival.
2. If a player has not filled the position of the late arrival, the late arrival
cannot enter the game.
Substitution
1. Substitution occurs when a player leaves the court and is replaced by another
player.
2. Substitution may be made:
(i) At an interval;
(ii) When play is stopped for injury or illness.
3. There is no limit to the number of substitutions which can be made by a team
provided that players used do not exceed the twelve named for the match.
The game
1. The game will be played as a league.
2. Points:
Win-2 points
Draw- 1 point
Lose- 0 point
Ball
1) Ball for the entire game will be provided by VSMU.
Start of the play
1. The Umpire shall blow the whistle to start and restart play.
2. The pass made by a Centre in response to the Umpire's whistle at the start and
restart of play shall be designated a Centre Pass.
3. Play shall be started and restarted after every goal scored, and after each
interval, by a Centre Pass taken alternately by the two Centers throughout the
game.
4. If, at a Centre Pass, the ball is still in the Centre's hands when the Umpire's
whistle is blown to signal the end of a quarter or half, that team will take the
pass after the interval.
Playing the ball
A Player may:
(i) Catch the ball with one or both hands.
(ii) Gain or regain control of the ball if it rebounds from the Goalpost.
(iii) Bat or bounce the ball to another player without first having
possession of it. If a ball is thrown and accidently hits any part of
another player, causing the ball to rebound onto the ground or into
the air, it is not a bat or a bounce.
(iv) Tip the ball in an uncontrolled manner once or more than once and
then:
a) catch the ball
or
b) direct the ball to another player
(v) Having batted the ball once, either catch the ball or direct the ball to
another player.
(vi) Having bounced the ball once, either catch the ball or direct the ball to
another player.
(vii) Roll the ball to oneself to gain possession.
(viii) Fall while holding the ball, but must regain footing and throw within
three seconds of receiving the ball.
(ix) Lean on the ball to prevent going offside.
(x) Lean on the ball on Court to gain balance.
(xi) Jump from a position in contact with the Court and play the ball
outside the Court, provided that neither the player nor the ball makes
contact with the ground, or any object or person outside the Court
while the ball is being played.
A Player may not:
(i) Strike the ball with a fist.
(ii) Deliberately fall on the ball to get it.
(iii) Attempt to gain possession of the ball while lying, sitting or kneeling
on the ground.
(iv) Throw the ball while lying, sitting, or kneeling on the ground.
(v) Use the Goalpost as a means of regaining balance or as a support in
recovering the ball going out of Court.
(vi) Deliberately kick the ball, (if a ball is thrown and accidentally hits the
leg of a player it is not a kick).
Footwork
1. A player may receive the ball with one foot grounded, or jump to catch
and land on one foot, and then:
(i) Step with the other foot in any direction, lift the landing foot and
throw or shoot before this foot is re-grounded.
(ii) Step with the other foot in any direction any number of times, pivoting
on the landing foot. The pivoting foot may be lifted but the player
must throw or shoot before re-grounding it.
(iii) Jump from the landing foot onto the other foot and jump again but
must throw the ball or shoot before re-grounding either foot.
(iv) Step with the other foot and jump but must throw the ball or shoot
before re-grounding either foot.
2. A player may receive the ball while both feet are grounded, or jump to
catch and land on both feet simultaneously and then:
(i) Step with either foot in any direction, lift the other foot and throw or
shoot before this foot is re-grounded.
(ii) Step with either foot in any direction any number of times pivoting on
the other. The pivoting foot may be lifted but the player must throw or
shoot before re-grounding it.
(iii) Jump from both feet onto either foot, but must throw or shoot before
re-grounding the other foot.
(iv) Step with either foot or jump but must throw the ball or shoot before
re-grounding either foot.
3. A player in possession of the ball may not:
(i) Drag or slide the landing foot.
(ii) Hop on either foot.
(iii) Jump from both feet and land on both feet unless the ball has been
released before landing.
Obstruction
1. An attempt to intercept or defend the ball may be made by a defending
player if the distance on the ground is not less than 0.9m (3 feet) from a
player in possession of the ball.
When the ball is received, this distance is measured as follows:
(i) If the player's landing, grounded or pivoting foot remains on the
ground, the distance is measured from that foot to the nearer foot of
the defending player.
(ii) If the player's landing, grounded or pivoting foot is lifted, the distance
is measured from the spot on the ground from which the foot was
lifted, to the nearer foot of the defending player.
(iii) If the player is standing or lands on both feet simultaneously and
remains grounded on both feet, the distance is measured from
whichever is the nearer foot of that player to the nearer foot of the
defending player.
(iv) If the player is standing or lands on both feet simultaneously and
either foot is lifted, the other foot is considered to be the grounded
foot from which the 0.9m (3 feet) distance is measured.
2. From the correct distance, a defending player may attempt to intercept or
defend the ball:
(i) by jumping upwards or towards the player with the ball, but if the
landing is within 0.9m (3 feet) of that player and that player is still
in possession of the ball, obstruction may occur; (Refer Rule 16.3
and Rule 16.6)
(ii) if the player with the ball steps forward to lessen the distance of
0.9m (3 feet) between them.
3. A player may be within 0.9m (3 feet) of an opponent in possession of the
ball providing no effort is made to intercept or defend the ball and there is
no interference with that opponent's throwing or shooting action.
4. From the correct distance, a defending player may not attempt to intercept
or defend the ball by stepping towards an opponent with the ball or as a
result of falling off balance and obstructing.
Contact
1. No player may come into contact with an opponent in such a way that it
impedes the play of that opponent.
2. In an effort to attack or defend or to play the ball a player shall not:
(i) Move into the path of an opponent who is committed to a particular
landing position.
(ii) Push, trip, hold or lean on an opponent or use other forms of physical
contact.
(iii) Place a hand or hands on a ball held by an opponent, except that, if a
player places a hand or hands on a ball after it has been caught by an
opposing player, the Umpire may use the Advantage Rule to allow the
player in possession of the ball to continue play.
(iv) Knock or remove the ball from the possession of an opponent.
(v) While holding the ball push it into an opponent.
(vi) Position so closely to an opponent that the Umpire considers that
player is unable to move without contacting.
Hand signals
Stepping - hands moving up and down
Obstruction - hands apart in front of body
Short Pass - hands close together in front of the body
Personal Contact - open hand slaps the other arm
Held Ball - any 3 fingers held up
Direction of Pass - arm pointed in the direction of play
Toss-Up - palm of hand moved vertically upwards
Hold time - make a T with the fingers of one hand against
the palm of the other
Offside - semi-circular action of one arm
Over a Third - semi-circular action of one arm
Breaking into the
Centre Third - semi-circular action of one arm
Goal Scored - arm raised high as whistle is blown
Advantage - high wave of arm held momentarily indicating
the direction of play.
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