Monday, April 8, 2013


Game Rules 101 (RUGBY)

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Rules for Rugby 10’s STIG X.
Gentlemen, below are the official rules for the upcoming tournament. Basic rules of rugby still apply.
For a complete review of rugby basic rules, please read the IRB rugby rules
Below are the amendments of the international laws made for this tournament.
Basic Rules
There is a recommended set of regulations for tens matches, but some features of the game
are always consistent.
  Five forwards and five backs
  Full contact rules apply
  The team that scores shall restart the game
  All kicks at goal shall be drop kicks
  10-minute halves are played

Players Nominated As Substitutes
A team may nominate no more than six replacements/substitutes. Match Organizers may vary
the number of players nominated as replacements/substitutes. A team can substitute or
replace any number of players during a game at any time.
Players entering the field of play must do so at the half way line after the replaced or
substituted player has left the field of play.

Sanction: Penalty Kick where the game would have restarted.

Time - Duration Of A Match
A match lasts no longer than twenty minutes plus lost time and extra time. A match is divided
into two halves of not more than ten minutes playing time. Match Organizers may vary the
duration of the match.
Half Time
After half time, the teams change ends. There is an interval of not more than two minutes.

Playing Extra Time – only apply for finals
When there is a drawn match and the competition structure requires extra time, after a break
of one minute the extra time is played in periods of five minutes. After each period, the teams
change ends without an interval.
Before extra time starts, the referee organizes a toss. One of the captains tosses a coin and the
other captain calls to see who wins the toss. The winner of the toss decides whether to kick
off or choose an end. If the winner of the toss decides to choose an end, the opponents must
kick off and vice versa.
During extra time, the team that scores points first is immediately declared the winner,
without any further play.

Taking A Conversion Kick
The kick must be a drop kick. The kicker must take the kick within forty seconds of a try
having been scored. The kick is disallowed if the kicker does not take the kick in the time

Foul Play - Temporary Suspension
When a player has been temporarily suspended, the player‘s period of suspension will be for
a period of two minutes.

Kick-Off And Restart Kicks
After a score, the team that has scored kicks off with a drop kick which must be taken at or
behind the centre of the half way line.
Sanction: Free Kick at the centre of the half way line.
All the opposing team must assemble close to their own 10-metre line. The entire kicker‘s
team must be behind the ball when it is kicked. If they are not, a free kick is awarded to the
non-offending team at the centre of the half way line.

Kick-Off Of Under 10 Meters And Not Played By An Opponent
If the ball does not reach the opponents‘ 10-metre line, a free kick is awarded to the non-offending team at the centre of the half way line.

Sanction: Free Kick at the centre of the half way line.
Ball Goes Directly Into Touch
The ball must land in the field of play. If it is kicked directly into touch, a free kick is
awarded to the non-offending team at the centre of the half way line.
Sanction: Free Kick at the centre of the half way line.

Ball Goes Into the In-Goal
If the opposing team grounds the ball, or if they make it dead, or if the ball becomes dead by
going into touch-in-goal or on or over the dead ball line a free kick is awarded to the non-offending team at the centre of the half way line.

Sanction: Free Kick at the centre of the half way line.

Scrum - Definitions
A scrum is formed in the field of play when 3 players from each team, bound together in one
row for each team, close up with their opponents so that the heads of the front rows are
interlocked. This creates a tunnel into which a scrum half throws in the ball so that front row
players can compete for possession by hooking the ball with either of their feet.

Forming A Scrum
Number of players: 3.
A scrum must have 3 players from each team at all times. All 3 players must stay bound to
the scrum until it ends. Each front row must have three players in it, no more and no less.

Sanction: Penalty kick

Ending A Scrum
No player in the scrum may unbind to play the ball. The scrum ends when the referee
indicates that the ball is out.

Sanction: Penalty kick

How Penalty And Free Kicks Are Taken
Any player may take a penalty or free kick awarded for an infringement with any kind of
kick: punt, drop kick but not a place kick. The ball may be kicked with any part of the leg
from below the knee to the toe but not with the heel.

Penalty And Free Kick Options And Requirements
No delays. If a kicker indicates to the referee the intention to kick at goal, the kick must be
taken within thirty seconds of the penalty having been awarded. If the 30 seconds is exceeded
the kick is disallowed, a scrum is ordered at the place of the mark and the opponents throw in
the ball.

Tournament play rules
Group Play
Depending on how many teams make up the field, tournaments start with group round-robin
play. For instance, if 8 teams are in the field, they are divided into 2 groups of four. Each
team plays the other three in its group, receiving three points for a win, two for a tie, one for a
loss and zero for a no-show. A bonus of 1 point is given to the team that made 3 tries in a
game. Ex: Team A 5 tries 2 conversions, team B 3 tries. Team A would receive 3 points for
the win plus 1 bonus point for try more than 3 while team B receives 1 point for losing and 1
bonus point for 3 try.

Group Champions
Whichever team tallies the most points at the end of group play is declared the group
champion and advances to the semifinals against the winner of another group.
The two semifinal winners then play for the overall championship, with the semifinal losers
typically playing a consolation match.
Tie breakers
If in any case a total point tie is found in the grouping stage, the group 1st and 2ndare
determined by these orders.
1.  Total match won
2.  Total tries
3.  Head to head